
However, Reach has upgraded Halo file share functionality. Players can, like Halo 3, share their maps and gametypes with the community via the File Share.
Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in Halo 3. Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design. These colours include lights on Forerunner objects, the interior dashboard lights of the Warthog and the paint of the Mongoose. Players can alter the color of some structures and Vehicles to indicate team color. When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera). Players can label most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Players have the ability to select the physics of an object: normal, fixed or phased. Object manipulation in Forge 2.0 has been vastly improved. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect. Useful for Infection game types, as it makes the environment look scarier. It turns the environment purple, thus giving the effect of night. Turns the environment to look as if it was drawn with an ink pen. Pen and Ink - Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie. Olde Timey - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.
Nova - Available in Classic and Forge 2.0.Makes the environment look more vivid, as it increases saturation. Juicy - Available in Classic and Forge 2.0.It makes the environment have slightly darker colors. Next Gen - Available in Forge 2.0 and Classic as Gloomy.Colorblind - Available in Classic and Forge 2.0.
Returning from Halo 3 are Forge filters, VFX overlays that help change a map's appearance. Many of these objects are based on existing setpieces of Halo multiplayer maps, with players able to place down the bases seen on Blood Gulch or the components that make up Ascension, among others.
A vastly improved item palette (see Forge objects in Halo: Reach for a comprehensive list). For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
Item limits now restricted to a category, rather than individual limits.two Scorpions per map in Halo 3 now upped to eight Scorpions per map) More objects of any one type can be placed down (ex.The object budget has been increased from $640 to $10,000.All weapons can now be placed on all maps.The new input types give filter authors more expressive power by allowing parameter mapping, the foundational principle of Filter Forge, to be applied to component parameters defined by lists and sliders.The main menu for Forge in Halo: Reach. For filter creators, Filter Forge 7.0 introduces mappable list and slider inputs that were added to 47 existing components.They preserve the image precision and HDR colors and thus allow for filter stacking: users can now copy the rendered image and paste it back into Filter Forge to apply another filter. The new Copy and Paste commands enable interoperability with any graphic editor regardless of its plug-in support.Most filters can benefit from the new sample cache architecture, and in quite a few lucky cases the improvement is in double digits. The rewritten rendering engine can speed up lots of filters.It will save much time and effort for all 3D artists using Filter Forge. The key feature of Filter Forge 7.0 is simultaneous render and export of render channels that generate special texture maps used in 3D packages and game engines.